Will Eisner
and the Invention of the Spirit
And of the
Comic Book Form Itself
CONTINUING
our celebration of the 100th anniversary of Will Eisner’s birth this
year, this time, we rehearse Eisner’s entrance into the comics business and the
ways he shaped the art of the comic book, chiefly with his celebrated
character, The Spirit.
WE HAVE SEEN
WILL EISNER IN THE COMIC ART SHOP he and Jerry Iger founded, creating
characters and visually drafting original stories for the infant medium. As
the creative straw boss of the shop, Eisner molded and shaped its product.
Harvey Kurtzman, who was to the post-war generation of comic book creators
what Eisner was to the pre-war generation, believed Eisner to be "the
greatest" of the early artists in the form. Writing his impressions of
the history of comic books, Kurtzman said of Eisner: "It was Eisner, more
than anyone else, who developed the multipage booklet story form that became
the grammar of the medium."
Gil
Kane agreed: "Eisner actually created the first original context for
the comics field and gave it a dramatic structure and a way of handling
pictures that was different from simply redoing Sunday page strips."
Great as Eisner's influence doubtless was through the productions of the
Eisner-Iger shop, he would leave an even greater mark upon the artform after he
left the shop to create one of the great characters in comics, the Spirit.
Born
in Brooklyn in 1917, the oldest son of Jewish immigrants, Eisner, like most of
the kids in his neighborhood, began looking for a way out of the ghetto almost
as soon as he realized he was in one. While looking, he sold newspapers on
Wall Street. The job supplemented the family income, and it also exposed young
Eisner to the funnies. Between sales and at the end of the day, he read the
comics— The Gumps, Little Orphan Annie, Krazy Kat, and,
later, Tim Tyler's Luck and Thimble Theatre with Segar's
astonishing Popeye. "The adventure strips especially were very, very
exciting for me," Eisner said, "and around the time I started reading
them, they were entering their heyday."
He
also read books. The stories of Horatio Alger appealed powerfully, Eisner
said: the possibility that he could rise above his circumstances through dint
of hard work and diligence spoke directly to him as a kid in the ghetto. And
he devoured pulp magazines: "At that time, the pulps formed the basis of
popular storytelling. They were everywhere, and I read as many as I could.
[They] gave me a sense of storytelling." And like most of his friends, he
went to the movies often; he spent every Saturday afternoon in the comforting
cavern of a movie theater, spellbound by double features and the week's serial
chapter.
When
his family moved to the Bronx, Eisner entered DeWitt Clinton High School, where
the emphasis of the curriculum encouraged students with artistic and literary
talent. Eisner followed his natural bent. He drew pictures. And by the time
he was ready to graduate, many of the pictures he drew were panels in comic
strips. He realized by then that he wanted to be a cartoonist. Syndicated
cartoonists, he knew, earned steady incomes, and a steady income would enable
him to get out of the ghetto. But getting himself syndicated proved harder
than he'd thought.
The
summer after he graduated from Clinton, Eisner attended the Art Students
League, where he took painting under Robert Brachman and drawing from the
renowned George Bridgman. At the end of the summer, he found a job working the
graveyard shift in the advertising department of the New York American.
He also worked in a printing shop and freelanced cartoons to magazines (without
selling any). Then in early 1936, he heard about a magazine that was buying
original comic strip stories, and he went to show his portfolio. At the
offices of Wow! What A Magazine he met the editor, Jerry Iger.
Iger published some of the comic strips Eisner had developed in high school,
but Wow! didn't last long. By the summer, it had folded. But Eisner
had seen the future. A few months later, he approached Iger about forming a
partnership to produce original material for the infant comic book industry.
Eisner would create the material; Iger would find buyers. Iger was a
cartoonist of the big-foot comedy school, so he could draw and letter, but his
chief assignment would be to sell the products of the shop.
Among
the first deals Iger engineered was to supply material to Editors Press Service
for distribution to foreign markets, which were reprinting American newspaper
comic strips at a furious rate. Iger and Eisner also set up their own feature
service, Universal Phoenix Syndicate, to distribute their products to weekly
papers in the U.S. Eisner created the seafaring adventure strip Hawks of
the Seas for both markets, drawing it in Sunday page format appropriate to
a weekly feature. They created other features, too, many of which first saw
publication in such outlets as Wags, a British weekly tabloid that was
published in England and Australia.
In
less than a year, the Eisner-Iger shop was also supplying American comic books
with original stories. At first, much of this material consisted chiefly of
re-cycled strips from the inventory the shop had produced for EPS and Universal
Phoenix. Hawks of the Sea, for instance, was published by Quality in Feature
Funnies, beginning with the November 1937 issue.
Since
the comic book pages were of different dimensions than a Sunday newspaper page,
the strip had to be revamped for comic book publication. To this purpose,
Eisner cut up the artwork, panel by panel, and created the new pages by pasting
up the old panels in modified configurations, often re-writing dialogue and
captions to suit the new arrangement and expanding the original pictures to
make them fit by adding more drawing to some of the panels. Although it was
ostensibly a purely mechanical operation, this task stimulated Eisner's
thinking about page layout, leading to the adoption of novel storytelling
devices— like the "jump cut" in which the subject seems to moves
rapidly, almost discontinuously, from one activity to another, a result of
leaving out a connecting panel because the page wouldn't accommodate as many
panels as the strip originally had. Later, Eisner would put this experience to
use in a much more creative manner, deliberately deploying his resources to
produce the specific effects he desired.
In
a relatively short time, the Eisner-Iger shop had more work than Eisner and
Iger could produce themselves. For awhile, Eisner, drawing in five different
styles and signing as many different signatures, was able to handle the load—
and convince clients that the Eisner-Iger shop was staffed with enough people
to shoulder whatever jobs they took on. Eventually, however, they hired
additional artists and writers— especially after they started supplying Fiction
House with material in mid-1938. Within a couple of years, they had a staff of
twenty or so. The names constitute a roll call of the medium's pacesetters: Jack
Kirby, Lou Fine, Bob Kane (a classmate of Eisner's at Clinton High), Dick Briefer, Chuck Mazoujian, Mort Meskin, Bob Powell, George Tuska, Klaus
Nordling, Nick Viscardi, and staff writer Audrey "Toni" Blum.
In
supervising their work, as we've noted, the 20-year-old Eisner imposed his own
artistic sensibilities. And much of the work produced by the shop bears his
imprint. He was enamored of Milton Caniff's use of camera angles in Terry
and the Pirates, for example, and as he experimented with increasingly
extreme viewpoints, the shop's material was riddled with bizarre bird's-eye and
worm's-eye shots. He was impressed, too, with the picture novels of Lynd
Ward. Told entirely with pictures— no words— Ward's stories vividly
demonstrated the narrative function of body posture and facial expression.
As
the creative director of the enterprise, Eisner had more artistic license with
more opportunity to exercise it than he would ever enjoy again. He was a young
man working in a medium not yet fully formed. The demands of his assembly line
and the challenges of shaping the medium to fit both those demands and his own
aesthetic sense absorbed him and satisfied him. But part of the satisfaction
came from contemplating future developments and helping bring those into
being. So when Everett M. "Busy" Arnold called in the fall of 1939
and proposed they have lunch, Eisner accepted with eager anticipation.
Arnold
was a printing press salesman who had become vice president of the Greater
Buffalo Press, where most of the nation's Sunday funnies were printed. Seeing
the success that a competitor, Eastern Color Printing, had been having with Famous
Funnies, he decided to enter the nascent comic book field himself, but
unlike Major Wheeler-Nicholson, he had secured financial backing before he
launched his reprint title, Feature Funnies, in the fall of 1937.
Arnold's backers were the Cowles brothers, who owned the Des Moines Tribune
and Register, which operated a feature syndicate under that name. As comic
books began to proliferate, the syndicate's top salesman, Henry Martin,
conceived the notion of a comic book supplement for newspapers.
Patterned
after its newsstand brethren, the supplement would be produced weekly and would
be marketed like other newspaper comic strip features by the syndicate as an
insert for newspapers' Sunday editions. Martin approached Arnold with the
idea, and Arnold liked it.
They
needed someone to produce the material— someone who could write and draw and
make deadlines— and the person they knew who could do all that was Will Eisner,
who had been reformatting Hawks of the Seas for Arnold's Feature
Funnies since the third issue. Over lunch with Eisner, Arnold proposed
that the young man take on the weekly comic book assignment. Eisner seized the
opportunity with both hands. He had been aiming for a syndicated feature ever
since he decided to become a cartoonist.
"I
could now break out of the ghetto of comic books and move into the world of
mainstream comic strips, the Mecca of all cartoonists," Eisner said years
later when recalling the occasion in an interview with Tom Heintjes in Spirit:
The Origin Years, No.1 (May 1992). He had already realized that the
creative challenges in comic books were limited by the interests of their
intended audience of adolescents, "and yet I realized I would be spending
the rest of my life in comics," he said; "I really believed in the
validity of this medium."
He
compared his attitude then to that of Lou Fine, who, he said, dreamed of
illustrating books but wound up in comics because the opportunities for
beginning illustrators during the Depression were virtually non-existent. For
Fine, comic books represented a way to make money.
"That
aspect was important to me, too," Eisner acknowledged, "but it was
the attraction to the medium that made me want to stay [with it]. And then
along came this remarkable opportunity . . . the chance to work for newspapers
with a mature audience."
The
catch was that he'd have to leave the Eisner-Iger shop. In order to produce a
16-page comic book every week, he'd have to devote himself full-time to the
project. Eager as Eisner was to expand his creative horizons, leaving a
successful business with a good income during those hard times was a daunting
prospect. But he wouldn't be putting all his eggs in one basket. Perhaps
hedging the bet on the new venture, Arnold sweetened the deal: he offered
Eisner joint ownership of three newsstand comic book titles, new titles which
Eisner would produce in addition to the syndicated Sunday newspaper insert.
Arnold wanted to expand his line of comic books, and he saw Eisner as the means
to this end.
And
the proposition suited Eisner, too: if the weekly comic book project fell
through, Eisner would still have work (and an income) from the other comic
books. Eisner couldn't do all the work himself; the venture would require a
shop-like operation. But he knew where he could find the talent. He sold his
interest in the Eisner-Iger shop to Iger (taking an option offered in their
partnership arrangement), agreeing at the same time to take only four of the
staff with him--Fine, Mazoujian, Powell, and Nordling.
In
the spring of 1940, Eisner and Arnold and Martin formed a three-way
partnership, with Eisner as head of Will Eisner Productions, the entity that
would produce material for their jointly owned comic books, Smash Comics, Hit Comics, and National Comics, as well as the weekly comic book
supplement.
Knowing
that he was absolutely essential to the success of this undertaking, Eisner had
driven a virtually unprecedented bargain in the last stages of the
negotiations: he had insisted on owning the copyright on the lead feature that
he would create for the weekly. Martin and Arnold balked, but Eisner held his
ground. "A creative control factor is implicit [in ownership]," he
said, "— more important than financial considerations."
Eventually,
they compromised: the feature was copyrighted by Arnold but Eisner's ownership
was stipulated in their contract so that whenever their partnership was
dissolved, all rights reverted to Eisner. Satisfied, Eisner returned to his
studio and created the Spirit.
He
had been toying with ideas during the previous weeks. What he wanted was a
framework that would enable him to tell any kind of story he could imagine.
"I was interested in the short story form," he told Heintjes,
"and I thought here at last was an opportunity to work on short stories in
comics. I could do the stories I wanted because I was going to have a more
adult audience." For a framework, he decided upon the detective story,
the protagonist of which would be "an adventurer who would enable me to
put him in almost any situation."
In
conceiving the Spirit, Eisner discarded at once the notion of a costumed crime
fighter, a superheroic long underwear character. He wanted something more
realistic. "When I decided upon the Spirit," he said, "I worked
from the inside out, you might say. That is, I thought first of his
personality— the kind of man he was to be, how he would look at problems, how
he would feel about life, the sort of mind he would have." The Spirit
would not be deadly serious; he would have a light-hearted side that would
enable him to have fun while he was getting the job done. And he would have
feelings, too, emotions that sometimes showed.
Working
late in his studio one night, Eisner sketched and jotted notes about his
creation. "He had to be on the side of the law," he said, "but
I believed it would be better if he worked a little outside of the law. In
that way, he acquires some of the sympathy most of us feel for adventurers who
are absolutely on their own. For the necessary connection with the regular
police, I gave him Commissioner [Eustace P.] Dolan." Dolan was right out
of central casting: a gruff, pipe-chomping, jut-jawed Irish cop, given to
muttering in his moustache about the many abuses the world and its
bureaucracies inflicted upon him but good-hearted under all the bluster and
grumping. For a love interest, Eisner gave Dolan a beautiful daughter, Ellen,
who would, in the natural course of things, fall in love with the Spirit.
That
night, Eisner roughed out the first story. In it, we meet criminologist Denny
Colt, a friend of Dolan's who sometime helps on difficult cases. While trying
to apprehend an evil scientist named Dr. Cobra, Colt is drenched with one of
Cobra's chemical experiments and loses consciousness. He appears dead and is promptly
buried. But that night, we see him rise from the grave. He isn't dead at
all. The chemicals by which he had been overcome had placed him in suspended
animation, and when he regained consciousness and found himself in a coffin, he
broke out. He decides, however, to remain "dead." As "the
spirit" of Denny Colt— a legal nonentity— he can fight crime in a
different way. "There are criminals beyond the reach of the police,"
he tells Dolan, "but the Spirit can reach them." He excavates a
subterranean dwelling beneath his tombstone and takes up residence in Wildwood
Cemetery.
Arnold
and Martin were not altogether happy with Eisner's creation. They had expected
a costumed character. After all, it was the popularity of Superman and Batman
and their ilk that had created the market in newspapers for a weekly comic
book. The lead character of that comic book ought to be in costume. But
Eisner was adamant: "Any kind of costume would have limited the kinds of
stories I could do. It would have been an inhibiting factor." Still, he
recognized that his partners had a point. Reluctantly, he put a mask on the
Spirit. And, later, he put gloves on his hero. And the Spirit would never
remove either mask or gloves. "Those were the only two concessions I made,"
Eisner said.
One
of the concessions, he turned to advantage. In his treatment of the Spirit's
mask, Eisner would establish the uniqueness of his character with trade-mark
precision. The bit of blue cloth always looked pasted on: it was virtually a
skin-graft, and the Spirit's features— his eyebrows, the fold of skin under the
eye— were as visible through the mask as they would have been without it.
The
first Weekly Comic Book appeared on June 2, 1940. Two other regular
features completed the sixteen-page contents: Mr. Mystic and Lady
Luck. Both created by Eisner, they were produced on the weekly schedule by
Powell and Viscardi respectively.
In
the inaugural Spirit story, several of the devices Eisner would employ so
distinctively as to make them earmarks of his storytelling style are on
display. The pictures are often heavily shadowed and the perspectives
unusual. The panels are oddly shaped, sliced into narrow slivers and wedges.
The unusual layout was Eisner's reaction to the severe constraint he felt under
the seven-page limitation imposed upon his storytelling. "It was clear to
me that the seven pages allotted was too confining," he once wrote.
"I began to experiment with techniques I'd been using in comic
books."
In
re-fitting Hawks of the Seas to a comic book format, he had used
circular panels, diamond-shaped ones, and diagonals— "whatever would
accommodate what I was trying to fit in." At the time, he had seen storytelling
potential in the expedient. Now he began to explore the possibilities, using
"a flurry of panels to speed up action, long odd-shaped panels to show
dimension that a standard panel destroyed, characters popping out of panels to
add depth. So much to say and so little room to say it in."
By
the fifth outing of the insert, Eisner's distinctive deployment of the opening
page, the "splash page," had begun to surface. The first page of the
supplement—the Spirit story’s beginning—incorporated a larger opening panel in
order to suggest that page was the “cover” of the publication.
"When
I began,” Eisner said, “I saw the splash merely as something that should grab
the attention of someone flipping through the newspaper. I soon became
theoretical about it and saw it as something more than a design element. It
could set a scene, set a mood, define a situation."
As
Eisner became more adept at deploying this aspect of his feature, he made an
indelible mark on the artform. Some of his splash pages in later years were
such powerful statements of mood and theme that they could stand alone works of
graphic art.
|
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In
the Spirit's second adventure on June 9, Eisner introduced a character he
hadn't anticipated the need for when he'd been formulating the frame for his
storytelling. Ebony White first appeared as a cab driver. A young black man,
his eyes roll in that stereotypical expression of wide-eyed fright as he drives
by Wildwood Cemetery. Everything about Ebony is a stereotype of his race: his
large eyeballs, pink big-lipped "mushmouf," his linguistic mutilation
of pronunciation and diction, his comic costume (a funny hat, a red jacket with
big yellow buttons), his low-comedy behavior. Years later, Eisner would feel
no little embarrassment at having perpetuated such a racial caricature, but in
the summer of 1940, he discovered he had a need for Ebony.
The
Spirit needed someone to talk to, someone to "think aloud" with. His
motivation as a detective depended upon his interpretation of evidence and
events, and we had to know what he was thinking. Eisner could have depicted
him wandering around all the time with his head perpetually clouded by thought
balloons, but this maneuver is visually and dramatically uninteresting. It is
much better theater to arrange for the Spirit to talk over his options with
someone. Preferably someone not as bright as the Spirit, someone to whom he
would naturally offer explanations. Ebony was perfect for the role. He became
a regular member of the cast with his next appearance, which was the third
issue of the insert. And it wasn't long before he had captivated his creator.
On
September 15, only two months after being introduced, Ebony took over the
entire Spirit story for a solo adventure. It was Eisner's first venture into
undiluted comedy, and it had lasting repercussions. Until the introduction of
Ebony, Eisner's work had been pretty much straight-faced realistic illustration
and serious storytelling. After Ebony's arrival— after the September 15 story
in particular— we can find more humor in the Spirit stories. Sometimes the
humor takes the form of outright comedy, as in the Ebony story. But most of
the time, the characteristic Eisner risibility is found in facial expressions,
unexpected exaggerations of anatomy, the way a person holds something or
walks. Hereafter, humor is a hallmark of The Spirit.
About
Ebony, Eisner was never apologetic (and rightly so). The character grew on
him, as many comic strip characters do with their creators. Eisner came to
regard the character with great affection, and he concocted many occasions for
the black youth to show that he was more than a stereotype— that he had a
unique personality of his own, that he had dignity and intelligence and
resourcefulness.
Eisner's
latter-day discomfort with the character arose from his realization that he had
employed a racial stereotype, often in stereotypical fashion. But this
portrayal was more the result of blindness than bigotry, a consequence of
insensitivity to the feelings of other races rather than a desire to
persecute. In this, Eisner— despite having endured the slings and arrows of
anti-semitic prejudice himself— was doubtless much like many good-intentioned
white men of his generation. Taught that racial differences ought not to
matter, he overlooked them. He was blind to them. And yet he recognized
comedy where everyone else found it in those days: he recognized it in Amos
and Andy, in Stepin Fetchit, in Butterfly McQueen, in little Buckwheat.
In
discussing the issue with interviewers over the years, Eisner reminded them
that the United States was a country of immigrants "with funny hats and
funny ways," eccentricities that created a foundation for much American
humor. "It was perfectly acceptable for a long time to make fun [of such
minorities] or to employ humor that was build around the differences in color,
differences in ways of talking," he explained. "I was a creature of
the times— as all writers are. Very few writers can claim to be that far ahead
that they don't reflect the humor of their times. To me, Ebony was a very
human character, and he was very believable— at that time."
The
first Ebony solo story had served to establish aspects of the character's
personality. Eisner had invented storylines before to serve this purpose with
other characters; and he would do it again, many times. He often selected a
case for the Spirit solely because it afforded him the chance to display a
facet of his protagonist's personality that had heretofore escaped notice.
"The main thrust of my effort," he said once, "was to create a
human character."
His
passion for developing his hero's personality grew into an interest in the
human condition generally. After the diversionary Ebony story proved edifying
as well as entertaining, Eisner frequently treated the Spirit's case in a given
week as an excuse to develop an element of general human interest, shifting the
spotlight off his hero, sometimes for most of the story. Time after time, he
focused on some ordinary soul, a perfect specimen of common humanity, whom he
would confront with some extraordinary event— and then watch to see how the
character reacted, how he survived. "I have something of an obsession
with this," he admitted, "—with time, with meanings in life, with
what motivates people to go on when they're faced with terrible problems, with
the idea of a single life being affected by larger events."15
By
December 1940, all the characteristic Eisner storytelling ingredients were in
the mix, and the distinctive Spirit story began appearing regularly. With
virtually every appearance, Eisner advanced the art of cartooning, introducing
some new attitude or treatment or plot twist that demonstrated what the medium
was capable of. As Cat Yronwode, Eisner's early biographer, observed:
"The strip proved to be exactly the vehicle Eisner needed to take his
already daring ideas one step further. From a modest beginning, the series rapidly
evolved into a one-man virtuoso exploration of the comic medium's
potential." Eisner and his creation were poised on the brink of a great
continuing experiment.
But
the expectant air that everyone was breathing in that season was not of an
artistic sort: the U.S. Congress had passed the Selective Service Act in
September, and everyone expected war with Germany sooner or later. Eisner, a
bachelor, knew he would be among the first to be called if war broke out.
The
Weekly Comic Book proved financially successful. It was not picked up by
an impressive number of newspapers, but the papers that subscribed were large
metropolitan dailies, and they paid fees based upon circulation that were
substantial enough to generate a good profit for Eisner's operation. At some
of the larger newspapers, editors began asking about a daily strip version of The
Spirit. In the fall of 1941, Eisner complied. The daily strip began
October 13.
Producing
a daily syndicated comic strip had been the pinnacle of Eisner's youthful
dreams, but after doing one for awhile, he was no longer the hostage of that
ambition. Having worked in the more spacious format of the comic book page, he
found the strip format confining in the extreme: "It's like trying to
conduct an orchestra in a phone booth," he said. Still, his creative
energies heated to a roiling simmer, he played with the new format in much the
same manner as he had tinkered with the pages of comic books. One memorable
installment, for instance, was a single narrow panel that did no more than
depict the Spirit's footprints in the snow. It was a suspenseful maneuver:
the footprints led from left to right, step by step; then at the extreme right
of the panel, the Spirit lay prostrate— wounded and exhausted by his effort to
find help.
But
Eisner would not have time to explore the medium much more. Early in 1942, he
was notified that he would be inducted into the Army in May. He and Arnold
scrambled to organize the shop to continue producing The Spirit during
his absence. The daily strip would be drawn by Lou Fine and then Jack Cole
until it ceased in 1944; the weekly supplement was written by Toni Blum and
others and drawn by various hands throughout the war years. In the Army,
Eisner soon attracted attention with his cartoon contributions to The
Flaming Bomb, the base newspaper at the Aberdeen Proving Ground in
Maryland. Transferred to the Pentagon, he was assigned a pioneering project—
to create cartoons that would instruct soldiers in safety and preventive
maintenance in such publications as Firepower and Army Motors.
He was art director of the latter when he was discharged in 1945 after the
war.
Producing
educational cartoons had piqued his creative imagination, however, and in 1950,
he would apply successfully for a government contract to produce for the
military a monthly magazine called P*S, which continued the effort he'd
begun while on active duty. He formed his own company, American Visuals, to
produce the magazine and other related products that used cartooning to
heighten soldiers' awareness about safety, personal hygiene, political
responsibilities, equipment repair and maintenance and the like. By the end of
1952, the challenges in this new field of endeavor became so absorbing that
Eisner left the world of commercial cartooning altogether to concentrate his
energies on producing cartoons for educational purposes, thereby expanding the
horizons for the artform even further than he had done already in comic book
format. But when he first returned to civilian life after World War II, Eisner
took up pen and brush to revitalize his creation.
The
Spirit had fallen into disrepair at the hands of others: they did not
understand the character, nor did they have Eisner's artistic ambitions for the
medium. But when the master returned, he quickly recaptured "the
spirit" of the pre-war crime fighter. It was, however, more than a
rehabilitation: his ambitions intact, Eisner improved upon past performances.
Both his vision and his graphic style had matured; his sheer technical skill
was greater by reason of additional years of practice. And after more than
three years away from the feature, Eisner was full of ideas and eager—
impatient— to continue his work. Consequently The Spirit, the end
product of vision, style, technical skill and creative passion, ascended to the
level of its greatest experimentation and achievement.
EISNER'S
POSTWAR GRAPHIC STYLE was more confident, his line bolder. His sense of
composition was surer: his figures seemed not just to occupy the panels but to
fill them. And he used black more extensively. Sometimes whole stories were
drenched in inky shadow. These, Eisner said, were "two bottles of ink"
stories. The black pages of a two-bottle story set the somber mood for a
serious story. "The colors of black and white are, in effect, my sound
track," Eisner said. "It was the only thing I had to work with in
the area of special effects. It's the only thing . . . that goes beyond what's
on the paper. You reach out and try for any kind of device to secure the
attention and control the mood of the reader."
Not
all the shadows were solid black. From the illustrator J.C. Leyendecker,
Eisner picked up the so-called trap-shadow technique of creating transparent
shadows, shadows not quite as dark as others. "Leyendecker would outline
the [shadowed area] and then stroke lines across [the outlined space] in a kind
of grid," Eisner explained.
In
his stories, Eisner continued to peer into the lives and aspirations of
ordinary people. And his villains were no more distinguished. As fellow
cartoonist Jim Steranko observed in the second volume of his History
of Comics, the Spirit battled "worn-out felons, bowery pickpockets,
nickel and dime shoplifters, street corner punks, city hall grafters, shabby
con men, furtive sneak thieves, stripe-suited pimps, weak-willed winos,
sweat-stained stoolies, baggy pants torpedoes and a rogue's gallery of other
three-time losers."
The
Spirit himself was all too fallible. He had a sublime faith in himself, but
events often proceeded beyond his ability to control them. The petty crooks he
pursued frequently met their just deserts through some quirk of fate over which
the Spirit had no control. His most outstanding trait as a criminologist was
his ability to endure physical punishment: the Spirit is undoubtedly the most
beat-up crime-fighter in the history of detective fiction. But he always
survived. And in so doing, he embodied an aspect of the theme that pervades
Eisner's work— the conviction that the little man, ordinary people in general,
can survive the vicissitudes of life and can, perhaps, rise above their apparent
limitations, particularly when unexpectedly challenged by an unusual
circumstance.
Newspaper
editors sought more humor in their features in the years immediately after the
War, and Eisner responded. "I always thought that humor and action
weren't mutually exclusive elements and that humor could be used to leaven many
scenes," he said.
Sometimes,
focussing on one or more of a collection of street urchins that seemed to
collect around the Spirit, Eisner would tell a strictly comic tale. Sometimes
he ran a comic subplot in parallel to the story's serious main event. Most
stories displayed a sense of humor.
Many
of his humorous touches were purely visual— a comic facial expression, a
clownish gesture, a funny hat. The Spirit himself became something of a
tongue-in-cheek character: Eisner confessed amazement and amusement at "a
guy who would run around in a mask and fight crime."
Acknowledging
that his drawing style was only "somewhat realistic," Eisner said:
"I employed exaggeration where I felt I needed it, and where I felt I
wanted to be serious, I didn't employ exaggeration. I played it the way you
might in music. You get louder when you feel you want to emphasize something;
and you get quieter when you feel you want a downbeat. Use any device the
situation allows."
The
storytelling devices Eisner had introduced before the War, he took up again and
honed to an acute rhetoric of comic book storytelling. He lavished particular
care upon the splash pages. On the introductory inside cover of Spirit, No.5,
Dave Schreiner explained:
“His
use of The Spirit logo was awe-inspiring. The letters were formed by
the tops of buildings in a Damascus bazaar, by the spinning waters of a
whirlpool, on street signs, by the columns of a crumbling house, or on
billboards, in newspaper headlines, on telegrams, spelled out by a rotting
fencepost, or embroidered on a rippling veil through which the domes and
minarets of Turkey could be seen.
“Three-dimensional
objects were thrust out of a two-dimensional medium,” Schreiner continued.
“Photographs, notes, messages were tacked and paper-clipped onto the page. The
pages themselves were occasionally drawn as though ragged and torn. And the
splash page sometimes became that of a book, drawn with depth and dimension,
with bent corners and frayed edges.”
If
Eisner had drawn in a straight illustrative style, the inventiveness of his
splash page compositions would have undermined his realistic effects. But his
humorous graphic style permitted this kind of playfulness on the splash pages.
Eisner was always aiming for effect: "The big thing for me in any splash
page is to secure control over the reader," Eisner said. "You set
the mood and form your contact with the reader at that point."
Noting
that the reader would likely pause a millisecond or so before turning the page,
Eisner said he had determined to use that moment to suggest the proper attitude
for encountering the story that followed. During that brief pause, the reader,
prompted by the picture before him, would decide whether the story was a
mystery or a fable or a comedy and would assume the appropriate mental
posture. "That's what I counted on, and it's really the logic with which
I approached all opening splash pages. I'm concentrating everything on
capturing the reader's imagination, on capturing his or her mood."
Many
of the splash pages were strictly mood pieces; some were the opening scene of
the story. On several of the earliest, the giant figure or face of the Spirit
hovered over the mean streets of the city like a silent guardian of justice.
We enter a tale about a haunted house by coming through a cobweb-shrouded
doorway. For a story that takes place in the sewers of the city, the letters of
the title character's name are structured and stacked to represent the
architecture of the world beneath the streets. When we meet a treacherous femme
fatale named Powder, we see her Circean form first through a spider's web— in
the center of which the Spirit is dangling.
Not
all of the splash pages were so grimly serious. Eisner did comedy, too.
Eisner's
Spirit stories were laced with femmes fatales of the most glamorous sort.
"Other artists have drawn [women] more voluptuously but never with more
character," Steranko wrote. And they had names that whispered romance
while hinting at heartbreak— Autumn Mews, Wisp O'Smoke, Wild Rice, Thorne
Strand, Flaxen Weaver, Silk Satin. All were petty criminals or gunsels' molls
or otherwise persons of questionable character. The most insidious of them all
was P'Gell, and the splash page by which Eisner introduced her in October 1946
is one of the most reprinted of his drawings.
Her
name echoing the sound of the notorious Parisian district, Place Pigalle,
P'Gell is not exactly a crook. She does not steal money; she marries for it.
Her husbands are the crooks. Crooks or con-men of one description or another.
They are also deceased: they tend to die shortly after marrying P'Gell. But
since they are criminals, no one seems to mind very much. P'Gell is an
international operator; her quest for wealthy husbands knows no borders.
The
introductory splash page captures all of P'Gell's qualities. The minarets of
Istanbul in the background imply her worldly milieu. Her full figure,
revealing gown, and sensual pose tell us that she is a woman who uses her body
as bait. The veil and the cushions upon which P'Gell reclines combine with the
Mideast scenery to suggest a harem setting for the story— or, at least, a
bedroom— reinforcing our impression about P'Gell's use of her charms. And the
Spirit's entrance, his face and form partially hidden (by means of a delicate
deployment of Craftint), seems intrusive in this private, sexual sanctum. We
cannot help but be intrigued and a little alarmed by this tableau.
It
was often raining on the splash pages. It rained in sheets; it rained in
cascades. Relentless, driving rain that Kurtzman would call Eisnershpritz.
Depicting weather, Eisner believed, was one of the few things he could do in
the medium that would evoke a predictable response in his readers. "Rain,
snow, cold, heat— all of the climatic extremes conjure definite feelings,"
he said. And so does rain. "You can have two men standing on a street
corner talking about anything, but if you add a driving rain, it adds a drama
to whatever they're saying."
The
splash page for September 19, 1948 incorporates several favorite Eisner devices.
It's raining, and it's inky with atmosphere, a two-bottle page. It's mostly silent— except for
telling sound effects. And there's movement, progression, functioning as a
sort of prologue. The dark enveloping cloak of night parts only for light
sources— sometimes steady, like the light identifying the police station;
sometimes intermittent, like lightning. Punctuating the darkness with
instances of light, Eisner tells his story as a series of revealing glimpses.
First,
we make out a police station in the distance. Then by the flash of a lightning
bolt, we see a figure walking in the storm. Since we are closer to the police
light in the next panel, we know the figure is approaching the station. Next,
he's inside—leaving puddles of water wherever he steps, his heels clicking
regardless of the damp. The door to Dolan's office opens with a creak, and we
see Dolan, sitting alone in his office, wholly in the dark except for the
meager glow from his desk lamp. (We can see the front of his suit coat so we
know the desk lamp is on; further evidence, in panel 7, the water falling from
the Spirit sizzles as it strikes the heated metal shade of the lamp.)
Dolan
can't tell who his visitor is: standing between Dolan and the door, the figure
is an anonymous silhouette against the light in the hallway. But when
lightning crackles again, Dolan is astonished to find the Spirit before him.
The
successive moments of illumination are timed by Eisner's silent progression of
panels, building suspense until the moment of revelation in panel 7. And then,
like a good prologue, one revelation leads to the next, and the Spirit begins
to tell his story in the last panel.
The
page is a study in visual storytelling. Nothing on this page is haphazard.
The objects Eisner elected to show us as well as the moments he chose to reveal
those objects were selected with great calculation. Each illuminated detail
tells us something that advances the story. Each picture is a successive
moment in a progression of moments. The light reveals not only the story but
the storyteller: by controlling the light as severely as he does, Eisner
demonstrates just how deliberate a craftsman he is. A virtuoso performance, the
page sets the mood of mysteriousness and vague alarm for the story to follow by
being itself a mystery with a moment of fright.
Each
story's splash page was an opportunity to experiment with attention-getting and
mood-setting graphic devices. And each week's story was an opportunity to
experiment with treatments and themes. Sometimes Eisner parodied popular radio
programs or movies. He often told fables, modern morality dramas. He adapted
fairy tales to contemporary life (devising splash pages of elaborately
decorative lettering like illuminated manuscripts in order to evoke a Germanic
iconography that he associated with the tales— he and Walt Disney in most of
his full-length animated features). He explored the supernatural, the
inexplicable, and he dabbled in science fiction. He played with sound effects
and time. He used music— song lyrics— and poetry.
"I
had total or near-total creative freedom," Eisner said. "There was
nothing that stood in my way other than the dimensions of the paper and the
restrictions of the print media. It made The Spirit years wonderful
years."
About
his tireless experimentation, Kurtzman observed, "Eisner became a virtuoso
cartoonist of a kind who had never been seen before in comic books— or, for
that matter, in newspaper strips. He used all the elements of the comic book
page— dialogue, drawing, panel composition, color— with great daring, but never
at the cost of narrative clarity."
The
Spirit spent most of his time in the city, but he also went out West, overseas
to the Middle East and to South America. And Eisner's imagination transcended
mere geographic locales. The action of one story took place entirely in an
elevator. And because the Spirit himself was invented as a hook to hang
stories on, he was sometimes elbowed out of the story almost entirely when
Eisner was exploring some new storytelling notion.
In
a story called "Two Lives," Eisner used the comic book format to
present the stories of two men side-by-side on the pages, events in one life
virtually mirroring events in the other; the Spirit appears in only two panels
and is entirely incidental to the plot.
He
has only a walk-on part in "Ten Minutes," a memorable story that
contradicts the notion that not very much important can happen in ten minutes
(the time it takes to read a Spirit story). In the allotted ten minutes, we
watch a punk kid commit his first (and last) crime: he robs a neighborhood
candy store, accidentally kills the owner, flees the police, and is run down by
a subway train. The Spirit shows up towards the end and, in an exchange with
Dolan, asks the loaded question that gives meaning to the story's theme:
"I wonder just when it was that Freddy started on his crime career."
It was ten minutes ago, Spirit— only ten minutes ago.
It
was this sort of ending that Eisner strived for. A student of O. Henry and
Ambrose Bierce, Eisner knew that a short story was a literary exercise
contrived for its ending. He liked a story that ended in a way that provoked
readers to fill in some blank places to complete the tale. "That gives
the story a resonance that goes on past the last panel," he said,
"and that's what I would often try for."
Eisner's
endings were sometimes like puzzles: the stories propounded a theory,
dramatized it, and then left the reader to decide for himself the truth of the
matter.
Although
not heavy with complex moral freight, most of Eisner's stories are convincing
demonstrations that comics can be art. And if most of them are but thumping
melodramas, that merely promotes their artistry. Michael Barrier, writing in Print,
explains:
“The
more melodramatic Eisner's material, the better, because the more it lent
itself to bizarre staging, oblique angles, and chiaroscuro lighting. . . .
The more routine or outrageous the story . . . the greater the pleasure in
making it a marvel of visual narrative. Eisner was in those years the
comic-book equivalent of Orson Welles: he was the first complete master of a
young and heretofore unformed medium. And, like Welles, he devoted his
energies not so much to telling compelling stories as to showing us how comely
his Cinderella was, now that he had waved his wand over it.
“We
should not regret,” Barrier continues, “that Welles did not make something more
‘serious’ than, say, The Lady from Shanghai, an endlessly fascinating
film whose tangled script would have been a stupefying bore in anyone else's
hands; if he had, his subject matter might have restrained him from showing us
all the tricks in his magician's bag.
“Likewise,
if Eisner had tried to do more with the Spirit,” Barrier adds, “—if he had
tried to tell stories with greater moral and emotional weight— he probably
would have done less. By concentrating on what is so often dismissed as
superficial— as ‘style’ or ‘technique’
— he revealed
his medium's unsuspected capacity for expression.”
He
also revealed the art in telling stories in the visual-verbal mode.
Eisner's
restless creative imagination, which never left him quite content with what he
had done, led him finally to abandon his most memorable creation. His post-war
experimentation with comics as an educational medium eventually so consumed his
energies that he could not continue doing The Spirit. The decision to
give it up was a painful one for Eisner: he had poured into the feature all of
his hopes and dreams for the artform for years.
"I
felt that I was at the epitome of the medium," he told Steranko, "and
that I was helping in the development of a medium in itself. Comics before
that were pretty much pictures in sequence, and I was trying to create an art
form. I was conscious of that, and I used to talk about it."
When
cartoonist Jules Feiffer worked as his assistant in the late forties and
early fifties in particular, "we used to have long discussions about
comics as an art form. How can we improve this? How can we make this better.
How can we do better things? It was almost a continuing laboratory, and I was
very lucky because there wasn't anybody who could stop me from doing what I wanted."
Having
invested that much of his creative imagination in The Spirit, Eisner
first sought in 1951 to have the feature continued by others under his
supervision. For about a year, that seemed to work. Feiffer wrote many of the
stories, and Eisner was happy with them; but he was restive about the drawing.
Finally, he could no longer tolerate the violence other hands were doing to his
creation; with the story issued on October 5, 1952, he discontinued it
altogether.
But
long before that, Eisner had done more to shape the medium and prove its
literary potential than just about anyone.
The
foregoing essay is a somewhat abbreviated version of Chapter 4 in a book of
mine, The Art of the
Comic Book, all of which (shameless plug) is for sale at this website.
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